IEEE Concurrency · 1998 · 11 citations · 20 references
ComputingComputer EngineeringComputer ScienceComputer ArchitectureComputer GraphicsRenderingGraphics Processing Unit ArchitectureGraphics Processing UnitsMemory Hierarchy DesignMemory Hierarchy OptimizationParallel ArchitecturesShared-memory ParallelismMemory Hierarchy AnalysisMemory Hierarchy PerformanceParallel PartitioningParallel Partitioning StrategiesParallel Spatial PartitioningRay CastingShared-memory ArchitectureVolume Ray Casting
To improve ray casting frame rates on shared memory architectures, the authors explore memory hierarchy effects and their interaction with parallel partitioning and load balancing. With their optimizations, a 16-processor Power Challenge machine renders a 1-Gbyte data set at a frame per second-faster than previously reported for a data set this large.
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Marching cubes: A high resolution 3D surface construction algorithm
William E. Lorensen, H. E. Cline · 1987 · 10.2K citations · Full text
Computing, Radiology, Visualization +17
Robert A. Drebin, Loren Carpenter, Pat Hanrahan · ACM SIGGRAPH Computer Graphics · 1988 · 1.6K citations
Computing, Anatomy, Neuroscience +12
Footprint evaluation for volume rendering
Lee Westover · 1990 · 793 citations