International Journal of Computer Games Technology · 2011 · 51 citations · 2 references
ComputingDesignInformation TechnologyGeographic Information SystemsMobile ComputingUser Experience DesignMobile Application DevelopmentMobile Human-computer InteractionMobile Interaction DesignMobile SensingMobile Sensor IntegrationMobile User ExperienceLocation AwarenessLocation SensingLocation-aware Interaction DesignLocation-based GamesLocation-based InteractionLocation-based ServicesMobile Game DesignPervasive Gaming
As new and more powerful mobile devices arrive, such as smartphones, tablets and PDAs, so do new ways of interaction emerge for the users and developers to explore. These devices allow for the creation of never-before-seen applications, using the broad range of inputs and sensors these devices integrate (such as accelerometers, light sensors, electronic compasses, GPS sensor among others), that allow for more ubiquous and personalized experiences. This paper explores issues that arise during the development and design phases of such games, as well as posible solutions for them. Finally we present, a framework for the development of location-based games that is sensible to these issues. This framework was created and tested thanks to a proof-of-concept location-based game (Geo-Wars).
2
Coping with uncertainty in a location-based game
Steve Benford, Rob Anastasi, Martin Flintham et al. · IEEE Pervasive Computing · 2003 · 165 citations
Arts, Design, Mobile Computing +15
Designing location-based mobile games with a purpose
Sebastian Matyas, Christian Matyas, Christoph Schlieder et al. · 2008 · 109 citations
Computing, Geography, Geoinformatics +15