Publication | Closed Access
The effect of translational ego-motion on the perception of high fidelity animations
13
Citations
16
References
2006
Year
Unknown Venue
Realistic RenderingAvatar AnimationComputer AnimationCognitionQuality DifferenceTranslational Ego-motionPerceptionVisual EffectAttentionSocial SciencesDifferentiable RenderingVirtual RealityInteractive Computer GraphicMotion SimulatorsReal-time Computer GraphicCognitive ScienceExpressive RenderingAnimationComputer VisionHigh Fidelity AnimationsSelective Rendering SystemPhysically Based AnimationEye TrackingArtsMotion GraphicsCharacter Animation
The quality of the graphics displayed in motion simulators can play a signficant role in improving a user's training experience in such devices. However, the computation of high-fidelity graphics using traditional rendering approaches takes a substantial amount of time, precluding their use in such an interactive environment. This paper investigates exploiting how the human visual system deals with motion, to drive a selective rendering system. Such a selective renderer computes perceptually important parts of a scene in high quality and the remainder of the scene at a lower quality, and thus at a much reduced computational cost, without the user being aware of this quality difference. In this study we concentrate on translational motion and show, even for this less dramatic form of motion, a viewer's perception of a scene can be significantly effected.
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