Concepedia

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CoolStreaming/DONet: A Data-Driven Overlay Network for Efficient Live Media Streaming

616

Citations

25

References

2004

Year

TLDR

DONet is a data‑driven overlay network for live media streaming that relies on simple periodic data‑availability exchanges among nodes to retrieve or supply data. The authors propose efficient member‑and‑partnership management and intelligent scheduling algorithms, and evaluate DONet’s performance on PlanetLab. Experiments on PlanetLab and a public Internet deployment demonstrate that DONet is easy to implement, efficient, robust, scalable with bounded delay, delivers good streaming quality under adverse conditions, maintains low control overhead and transmission delay, and attracted over 30,000 users with peak 4,000 concurrent connections.

Abstract

This paper presents DONet, a Data-driven Overlay Network for live media streaming. The core operations in DONet are very simple: every node periodically exchanges data availability information with a set of partners, and retrieves unavailable data from one or more partners, or supplies available data to partners. We emphasize three salient features of this data-driven design: 1) easy to implement, as it does not have to construct and maintain a complex global structure; 2) efficient, as data forwarding is dynamically determined according to data availability while not restricted by specific directions; and 3) robust and resilient, as the partnerships enable adaptive and quick switching among multi-suppliers. We show through analysis that DONet is scalable with bounded delay. We also address a set of practical challenges for realizing DONet, and propose an efficient memberand partnership management algorithm, together with an intelligent scheduling algorithm that achieves real-time and continuous distribution of streaming contents. We have extensively evaluated the performance of DONet over the PlanetLab. Our experiments, involving almost all the active PlanetLab nodes, demonstrate that DONet achieves quite good streaming quality even under formidable network conditions. Moreover, its control overhead and transmission delay are both kept at low levels. An Internet-based DONet implementation, called CoolStreaming v.0.9, was released on May 30, 2004, which has attracted over 30000 distinct users with more than 4000 simultaneously being online at some peak times. We discuss the key issues toward designing CoolStreaming in this paper, and present several interesting observations from these large-scale tests; in particular, the larger the overlay size, the better the streaming quality it can deliver.

References

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