Publication | Open Access
Persuading older adults to socialize and exercise through ambient games
28
Citations
7
References
2012
Year
Unknown Venue
Physical ActivityUbiquitous ExergamesAgingEngineeringOnline GamingCommunicationPervasive GameExercise PsychologySocial GameSocial MediaHealthy AgingFamily MemoirsAmbient GamesGame DesignDanceGeriatricsGamificationDesignUser ExperienceGame StudyGamesParticipatory Design SessionsSocial ComputingHuman-computer InteractionActive AgeingArts
Families are increasingly using Social Networking Sites (SNS) to keep in touch. Building upon our prior work and using the results from 6 participatory design sessions, we present the design of two ubiquitous exergames: GuessMyCaption and TakeAPhoto. These games use family memoirs available in SNS a
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