Engaging computer engineering students with an augmented reality software for laboratory exercises

Jorge R. López Benito, Enara Artetxe González, Margarita Anastassova, Florent Souvestre

2014 · 10 citations · 12 references

Concepts

Abstract

Work in Progress: Augmented reality (AR) is an emerging technology of high potential. It has already been applied in educational fields, although its usefulness and usability have not always being empirically tested and validated. This paper proposes the development of an AR software helping Computer Engineering students understand concepts and processes in embedded systems during laboratory exercises. The design of the software's field of action has been realized taking into account a task taxonomy, based on research in cognitive and educational psychology, and students' needs established using questionnaires and interviews. The AR software has been developed under the premises of reliability, robustness and handiness. Its effectiveness and usability will be initially evaluated within the consortium of the project. Afterwards, using this feedback, the software will be further improved and introduced in real laboratory practices at universities.

References

12