Radiographics · 1995 · 74 citations · 37 references
ComputingRadiologySurgeryDiagnostic ImagingDiagnostic RadiologyDigital ImagingComputed TomographyMaximum Intensity ProjectionMedical ImagingSurface RenderingThree-dimensional ReconstructionVolume Rendering3D Medical Image AnalysisDepth CuesMedical Volume RenderingThree-dimensional Image ReconstructionThree-dimensional Medical ImagingVisualization Of Vascular Structures
The three most common techniques for three-dimensional reconstruction are surface rendering, maximum-intensity projection (MIP), and volume rendering. Surface-rendering algorithms model objects as collections of geometric primitives that are displayed with surface shading. The MIP algorithm renders an image by selecting the voxel with the maximum intensity signal along a line extended from the viewer's eye through the data volume. Volume-rendering algorithms sum the weighted contributions of all voxels along the line. Each technique has advantages and shortcomings that must be considered during selection of one for a specific clinical problem and during interpretation of the resulting images. With surface rendering, sharp-edged, clear three-dimensional reconstruction can be completed on modest computer systems; however, overlapping structures cannot be visualized and artifacts are a problem. MIP is computationally a fast technique, but it does not allow depiction of overlapping structures, and its images are three-dimensionally ambiguous unless depth cues are provided. Both surface rendering and MIP use less than 10% of the image data. In contrast, volume rendering uses nearly all of the data, allows demonstration of overlapping structures, and engenders few artifacts, but it requires substantially more computer power than the other techniques.
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Robert A. Drebin, Loren Carpenter, Pat Hanrahan · ACM SIGGRAPH Computer Graphics · 1988 · 1.6K citations
Computing, Anatomy, Neuroscience +12
Surgical anatomy and anatomical surgery of the liver
Henri Bismuth · World Journal of Surgery · 1982 · 795 citations