Publication | Closed Access
3D graphics and the wave theory
49
Citations
4
References
1981
Year
Unknown Venue
Geometric ModelingIllumination ModelingRealistic RenderingGeometryPhysicsDimensional Synthetic ScenesNatural SciencesComputer Representation3D ModelingComputational IlluminationWave MotionComputational GeometryReal-time Computer GraphicVolume RenderingComplex Illumination EffectsWave Theory
A continuing trend in computer representation of three dimensional synthetic scenes is the ever more accurate modelling of complex illumination effects. Such effects provide cues necessary for a convincing illusion of reality. The best current methods simulate multiple specular reflections and refractions, but handle at most one scattering bounce per light ray. They cannot accurately simulate diffuse light sources, nor indirect lighting via scattering media, without prohibitive increases in the already very large computing costs.
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