Publication | Closed Access
User-oriented design and tangible interaction for kindergarten children
18
Citations
9
References
2009
Year
Unknown Venue
EngineeringTabletop PrototypeKindergarten EducationEducationEarly Childhood EducationUser Interface DesignTabletop TechnologyInteractive LearningCognitive DevelopmentPhysical ComputingEducational GameGame DesignTabletop TechnologiesDesignUser ExperienceTangible User InterfaceDigital PlaygroundDesign ThinkingTangible InteractionHuman-computer InteractionTechnologyDigital Learning
This paper describes a tabletop prototype that allows kindergarten children to take the benefits of the new pedagogical possibilities that tangible interaction and tabletop technologies offer to manipulative learning. After analyzing children's cognitive and psychomotorial skills, we have designed and tuned a prototype game suitable for children aged 3 to 4 years old. Our prototype uniquely combines low cost tangible interaction and tabletop technology with tutored learning. The design has been based on observations of the children using the technology, letting them freely play with the application during three play sessions. These observational sessions informed the design decisions for the game whilst also confirming the children's enjoyment with the prototype.
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