Computer Graphics Forum · 2010 · 28 citations · 27 references
ArchitectureBotany3D ModelingComputational GeometryGeometric Modeling3D ReconstructionGeometric ApproximationGeometry ProcessingScene ReconstructionThree-dimensional ReconstructionVolume Estimation3D Shape ReconstructionDense 3D ReconstructionDense ReconstructionShape ReconstructionTree GeometryVolumetric EstimationVolumetric ReconstructionVolumetric Representation
Abstract We present a novel image‐based technique for modeling complex unfoliaged trees. Existing tree modeling tools either require capturing a large number of views for dense 3D reconstruction or rely on user inputs and botanic rules to synthesize natural‐looking tree geometry. In this paper, we focus on faithfully recovering real instead of realistically‐looking tree geometry from a sparse set of images. Our solution directly integrates 2D/3D tree topology as shape priors into the modeling process. For each input view, we first estimate a 2D skeleton graph from its matte image and then find a 2D skeleton tree from the graph by imposing tree topology. We develop a simple but effective technique for computing the optimal 3D skeleton tree most consistent with the 2D skeletons. For each edge in the 3D skeleton tree, we further apply volumetric reconstruction to recover its corresponding curved branch. Finally, we use piecewise cylinders to approximate each branch from the volumetric results. We demonstrate our framework on a variety of trees to illustrate the robustness and usefulness of our technique.
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Carsten Rother, Vladimir Kolmogorov, Andrew Blake · ACM Transactions on Graphics · 2004 · 5.8K citations · Full text
Texture synthesis by non-parametric sampling
Alexei A. Efros, Thomas Leung · 1999 · 3K citations
Distance transformations in digital images
Gunilla Borgefors · Computer Vision Graphics and Image Processing · 1986 · 1.9K citations