FQM

Dihong Tian, Ghassan AlRegib

2004 · 28 citations · 12 references

Concepts

Abstract

In this paper, we propose an efficient transmission method to stream textured 3D models. We develop a bit-allocation algorithm that distributes the bit budget between the geometry and the mapped texture to maximize the quality of the model displayed on the client's screen. Both the geometry and the texture are progressively and independently compressed. The resolutions for the geometry and the texture are selected to maximize the quality for a given bitrate. We further propose a novel and fast quality measure (FQM) to quantify the perceptual fidelity of the simplified model. Experimental results demonstrate the effectiveness of the proposed bit-allocation algorithm using FQM. For example, when the bit budget is 10KB, the quality of the <sc>Zebra</sc> model is improved by 15% using the proposed method compared to distributing the bit budget equally between the geometry and the texture.

References

12