Environment and Planning B Planning and Design · 2001 · 749 citations · 55 references
PlanningUrban PlanningCollective BehaviorPath PlanningPedestrian PlanningCrowd BehaviorMobility Pattern AnalysisPedestrian Environment DesignPedestrian TransportationPedestrian-oriented DesignPedestrian-oriented Urban DesignMicrosimulation Of Pedestrian MovementPedestrian Crowd DynamicsPedestrian DynamicsPedestrian EnvironmentPedestrian Facilities DesignPedestrian Movement PatternsPedestrian Simulation ModelingSelf-organization
Pedestrian crowd dynamics are surprisingly predictable, with free movement only at low densities and self‑organization arising from repulsive interactions that produce lane formation and bottleneck oscillations. The study aims to use computer simulations to develop optimized pedestrian facilities and way systems. The authors simulate pedestrians leaving footprints on deformable ground, creating attractive interactions mediated by environmental modifications, to model trail evolution. The simulations show that pedestrian trails evolve over time.
Although pedestrians have individual preferences, aims, and destinations, the dynamics of pedestrian crowds is surprisingly predictable. Pedestrians can move freely only at small pedestrian densities. Otherwise their motion is affected by repulsive interactions with other pedestrians, giving rise to self-organization phenomena. Examples of the resulting patterns of motion are separate lanes of uniform walking direction in crowds of oppositely moving pedestrians or oscillations of the passing direction at bottlenecks. If pedestrians leave footprints on deformable ground (for example, in green spaces such as public parks) this additionally causes attractive interactions which are mediated by modifications of their environment. In such cases, systems of pedestrian trails will evolve over time. The corresponding computer simulations are a valuable tool for developing optimized pedestrian facilities and way systems.
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