2010 · 50 citations · 13 references
Automotive EngineeringHuman PlayerEngineeringVehicle ControlVehicle DynamicIntelligent SystemsLearning ControlUnknown TracksSystems EngineeringRobot LearningHuman-like ControllerMechatronicsIntelligent ControlComputer ScienceAutonomous DrivingAerospace EngineeringAutomationMechanical SystemsHuman-like Torcs ControllerControl TechnologyRobotics
This paper presents a controller for the 2010 Simulated Car Racing Championship. The idea is not to create the fastest controller but a human-like controller. In order to achieve this, first we have created a process to build a model of the tracks while the car is running and then we used several neural networks which predict the trajectory the car should follow and the target speed. A scripted policy is used for the gear change and to follow the predicted trajectory with the predicted speed. The neural networks are trained with data retrieved from a human player, and are evaluated in a new track. The results shows an acceptable performance of the controller in unknown tracks, more than 20% slower than the human in the same tracks because of the mistakes made when the controller tries to follow the trajectory.
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The WCCI 2008 simulated car racing competition
Daniele Loiacono, Julian Togelius, Pier Luca Lanzi et al. · 2008 · 75 citations