Computer Graphics Forum · 2008 · 46 citations · 55 references
ArchitectureComputer ScienceHigh-performance ComputingComputer GraphicsReal-time RenderingRendering3D RenderingImage SynthesisImage-based LightingImage-based RenderingShading ModelsSurface ShadingGpu-based RenderingImportance SamplingLightingNumerical Integration Fundamentals
Abstract We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre‐filtering. We derive a pre‐filter for evaluating the illumination integral yielding filtered importance sampling, a simple GPU‐based rendering algorithm for image‐based lighting. Furthermore, we extend the algorithm with real‐time visibility computation. Free from any pre‐computation, the algorithm supports fully dynamic scenes and, above all, is simple to implement.
55
Measuring and modeling anisotropic reflection
Gregory J. Ward · 1992 · 946 citations · Full text
Non-linear approximation of reflectance functions
Eric P. Lafortune, Sing-Choong Foo, K. E. Torrance et al. · 1997 · 495 citations · Full text