2009 · 23 citations · 28 references
ComputingVisualizationComputer GraphicsInteractive VisualizationScientific Visualization3D RenderingGeometry ProcessingSurface RenderingSurface VisualizationThree-dimensional VisualizationVector Field Visualization3D Flow VisualizationEvenly Spaced StreamlinesGeometric Construction AlgorithmsStream Surface VisualizationSurface Parameterization
Despite the clear benefits that stream and path surfaces bring when visualizing 3D vector fields, their use in both industry and for research has not proliferated. This is due, in part, to the complexity of previous construction algorithms. We introduce a novel algorithm for the construction of stream and path surfaces that is fast, simple and does not rely on any complicated data structures or surface parameterization, thus making it suitable for inclusion into any visualization application. We demonstrate the technique on a series of simulation data sets and show that a number of benefits stem naturally from this approach including: easy timelines and timeribbons, easy stream arrows and easy evenly-spaced flow lines. We also introduce a novel interaction tool called a surface painter in order to address the perceptual challenges associated with visualizing 3D flow. The key to our integral surface generation algorithm's simplicity is performing local computations on quad primitives.
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Marching cubes: A high resolution 3D surface construction algorithm
William E. Lorensen, H. E. Cline · 1987 · 10.2K citations · Full text
Computing, Radiology, Visualization +17
Anisotropic polygonal remeshing
Pierre Alliez, David Cohen‐Steiner, Olivier Devillers et al. · 2003 · 495 citations · Full text
Anisotropic polygonal remeshing
Pierre Alliez, David Cohen‐Steiner, Olivier Devillers et al. · ACM Transactions on Graphics · 2003 · 385 citations