Eurographics · 2005 · 25 citations · 29 references
ArtsDesignDigital ArtDrawingPaintingAnimationCharacter AnimationInteractive ArtCartoon ImageryDrawing Interface DesignExample-based LearningImage ManipulationInteractive Image ManipulationSketch-based GenerationUnsupervised SegmentationVectorization
We introduce a novel example-based framework for reusing traditional cartoon drawings and animations. In contrast to previous approaches our aim is to design new characters and poses by combining fragments of the original artwork. Using standard image manipulation tool this task is tedious and time consuming. To reduce the amount of manual intervention we combine unsupervised image segmentation, fragment extraction and highquality vectorization. The user can simply select an interesting part in the original image and then adjust it in a new composition using a few control scribbles. Thanks to ease of manipulation proposed sketch-based interface is suitable both for experienced artists and unskilled users (e.g. children) who wish to create new stories in the style of masters. Practical results confirm that using our framework high-quality cartoon drawings can be produced within much shorter time frames as compared with standard approaches.
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Patrick Pérez, Michel Gangnet, Andrew Blake · 2003 · 2.1K citations
Distance transformations in digital images
Gunilla Borgefors · Computer Vision Graphics and Image Processing · 1986 · 1.9K citations
Aaron Hertzmann, Charles Jacobs, Nuria Oliver et al. · 2001 · 1.6K citations
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka · 2006 · 1.1K citations
Architecture, Design, Visualization +17