Publication | Closed Access
Using gamification to motivate children to complete empirical studies in lab environments
111
Citations
19
References
2013
Year
Unknown Venue
EngineeringMobile InteractionMobile TouchEducational PsychologyEducationStudent MotivationLab EnvironmentsLearning EnvironmentEducational GameGame DesignBehavioral SciencesAssistive TechnologyMobile LearningGamificationHuman-centered ComputingMotivationUser ExperienceAge GroupHuman-computer InteractionYoung ChildrenTechnologyEmpirical StudiesDigital Learning
In this paper, we describe the challenges we encountered and solutions we developed while collecting mobile touch and gesture interaction data in laboratory conditions from children ages 5 to 7 years old. We identify several challenges of conducting empirical studies with young children, including study length, motivation, and environment. We then propose and validate techniques for designing study protocols for this age group, focusing on the use of gamification components to better engage children in laboratory studies. The use of gamification increased our study task completion rates from 73% to 97%. This research contributes a better understanding of how to design study protocols for young children when lab studies are needed or preferred. Research with younger age groups alongside older children, adults, and special populations can lead to more sound guidelines for universal usability of mobile applications.
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