2013 · 43 citations · 17 references
ArchitectureInformation TechnologyQuality ManagementPerformance MeasurementQuality EngineeringUser Experience DesignExperience DesignUsability TestingVideo Game StudiesExperience QualityGame AnalyticsGame Performance AnalysisPerceived Service QualitySerious Game EvaluationTask Performance MetricsUser Experience Metrics
With the advent of computer games, game providers try to improve their users' experience by ensuring high platform and transmission performance, by developing new interaction techniques and more interesting interfaces, or by launching new game ideas. However, it is still unclear how this affects user-perceived Quality of Experience (QoE). In this paper, we provide an overview of the most-discussed concepts in computer gaming evaluation, taking the perspective of a quality engineer who identifies influence factors, quantifies them in terms of performance metrics, and analyzes their impact on perceived quality features. The concepts are grouped in terms of a taxonomy which can be used for developing empirical test methods as well as instrumental prediction models for computer gaming QoE.
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Psychophysical bases of perceived exertion
Gunnar Borg · Medicine & Science in Sports & Exercise · 1982 · 16.4K citations
Engineering Psychology and Human Performance
Earl A. Alluisi, B B Morgan · Annual Review of Psychology · 1976 · 1.2K citations
A grounded investigation of game immersion
Emily Brown, Paul Cairns · 2004 · 1.1K citations
Flow in games (and everything else)
Jenova Chen · Communications of the ACM · 2007 · 999 citations