Publication | Closed Access
Adapting an immersive virtual reality system for rehabilitation
185
Citations
18
References
2003
Year
Haptic FeedbackNeurological RehabilitationMotor ControlVr ScenariosVr SystemSensorimotor RehabilitationRehabilitation RoboticsKinesiologyVirtual RealityImmersive TechnologyNeurorehabilitationRehabilitation EngineeringHealth SciencesAssistive TechnologyIntelligent Virtual EnvironmentRehabilitationMulti-user VrPhysical TherapyGesture XtremeExtended RealityHuman MovementMedicine
Abstract The purpose of this paper is to present an overview of the adaptations that have been done to VividGroup's Gesture Xtreme projected VR scenarios in order to facilitate their use in neurological rehabilitation. First, the scenarios and the adaptation (control of the type, speed, location and direction of all stimuli) are briefly described. The advantages and limitations of the adapted VR system as a rehabilitation tool are presented. Next, initial results and two examples of case studies, one a patient following stroke and one who requires balance training as a result of complete spinal cord injury, are used to illustrate applications of this VR system to rehabilitation. Copyright © 2003 John Wiley & Sons, Ltd.
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