2004 · 14 citations · 8 references
ComputingComputer SystemsInformation Technology3D ModelingMobile ComputingRendering3D RenderingAugmented RealityAugmented Reality HardwareImmersive MediaMixed RealityVirtual RealityAugmented Reality DisplaysAugmented Reality On Mobile DevicesClient-server CommunicationClient-server LayeringMobile Augmented RealityMobile Augmented Reality SystemsPerformance Requirements AnalysisSpatial Data Compression
We have implemented a client/server system for running augmented reality applications on a PDA device. The system incorporates various data compression methods to make it run as fast as possible on a wide range of communication networks, from mobile phone links to WLAN, We provide a detailed description of various implementation issues, data compression optimisations, and performance analysis of the system, Usability of the system is evaluated in a demanding architectural application, with a large virtual building rendered in an outdoors location.
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Christian Geiger, B. Kleinnjohann, C. Reimann et al. · 2002 · 42 citations
ARToolKit on the PocketPC platform
Daniel Wägner, Dieter Schmalstieg · IEE Review · 2004 · 40 citations
Marker-less Vision Based Tracking for Mobile Augmented Reality
2003 · 31 citations