Games and Culture · 2010 · 75 citations · 5 references
Social SciencesFilm StudiesInteractive MediaNarratologyVisual CultureGaming CulturePhenomenology Of FilmPhenomenology Of The BodyVideo Game CriticismVideo Game CultureVideo Game StudiesCultural Representation In GamesEmbodiment In GamesGamer CultureGaming IdentityNarrative In Video GamesRepresentation In Video GamesVideo Game Aesthetics
Synthesizing research in philosophy and phenomenology, this article offers a sympathetic critique of Vivian Sobchack’s view of digital moving images. Focusing on contemporary first- and third-player video games, it examines how digital imagery inscribes bodily dimensions onto a nonindexical world and the different ways in which we inhabit cinematic and electronic space. More specifically, it draws upon the writings of Maurice Merleau-Ponty to build a phenomenological model of bodies in digital imagery and argues that video gaming is a fully embodied, sensuous, carnal activity.
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