ArtsDesignInteraction DesignInteractive DesignUser Experience DesignEmbodied InteractionEmbodiment DesignExperience DesignInterface DesignTangible User InterfacesAffordancesEmbodied PlayEmbodiment In GamesGame User Interface DesignGestural Interface DesignHardware Interface DesignInterface Affordances For DesignUser Interface Affordances
There has been a recent surge of novel interface devices available for home gaming systems. With the rise in popularity of games like Guitar Hero and consoles such as Nintendo's Wii comes new opportunities for game design at the interface level. In this paper we propose three interrelated dimensions for the analysis of embodied and gestural game interface hardware devices. We demonstrate how gestural and embodied interactions can be understood as ludic, kinesthetic and narrative experiences. We ground this discussion in a close analysis of the interface affordances of the game Rock Band and demonstrate how these three dimensions allow us to understand more clearly the place of the interface in the design and the experience of games.
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Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
Flow: The Psychology of Optimal Experience
Richard Buchanan, Mihály Csíkszentmihályi · Design Issues · 1991 · 9.5K citations
James J. Gibson · Medical Entomology and Zoology · 1977 · 2.8K citations
Hamlet on the holodeck: the future of narrative in cyberspace
Choice Reviews Online · 1997 · 2.8K citations