2014 · 20 citations · 8 references
ManagementProject ManagementRisk ManagementAgile Project ManagementRisk AssessmentRisk PerceptionAgile Risk ManagementDevelopment RiskProject RiskAgile SettingsCritical Incident TechniquePre-production ProcessesProduct Development ProcessProject Risk ManagementRisk Management PerceptionsVideo Game Industry
The video game software industry has a reputation for volatile, chaotic projects yet, in spite of dramatic growth in global revenues, surprisingly little academic work has examined these projects. This study reports a preliminary investigation into this under-researched area. We interviewed eight video game producers from a range of companies, using a critical incident method to explore risk management practices and risk perceptions. Our results revealed that in lieu of formal risk management practices, these managers relied on prototyping, pre-production decision points, and agile approaches to contain risk on their projects. Among the risk factors mentioned, two are specific to the unique context of video game development. The risk of failing to match the development strategy to the project was identified as a major cause of problems during the development process, and a new risk - the 'fun factor' - was a key element threatening the success of the final game release.
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Identifying Software Project Risks: An International Delphi Study
Roy Schmidt, Kalle Lyytinen, Mark Keil et al. · Journal of Management Information Systems · 2001 · 1.2K citations
Using risk to balance agile and plan- driven methods
Barry Boehm, Richard Turner · Computer · 2003 · 415 citations