ACM Transactions on Graphics · 2010 · 73 citations · 22 references
ComputingComputational EngineeringComputer ScienceComputational GeometryComputer-aided DesignGeometric ModelingAnisotropy AnalysisGeometry ProcessingMesh GenerationQuadrilateral GeometryShape OptimizationSurface Wave MethodsFeature LinesQuad Mesh GenerationSingularity ProblemSingularity StructureVector Field Modeling
This paper proposes a new method for remeshing a surface into anisotropically sized quads. The basic idea is to construct a special standing wave on the surface to generate the global quadrilateral structure. This wave based quadrangulation method is capable of controlling the quad size in two directions and precisely aligning the quads with feature lines. Similar to the previous methods, we augment the input surface with a vector field to guide the quad orientation. The anisotropic size control is achieved by using two size fields on the surface. In order to reduce singularity points, the size fields are optimized by a new curl minimization method. The experimental results show that the proposed method can successfully handle various quadrangulation requirements and complex shapes, which is difficult for the existing state-of-the-art methods.
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Anisotropic polygonal remeshing
Pierre Alliez, David Cohen‐Steiner, Olivier Devillers et al. · 2003 · 495 citations · Full text
David Bommes, Henrik Zimmer, Leif Kobbelt · ACM Transactions on Graphics · 2009 · 472 citations · Full text
Anisotropic polygonal remeshing
Pierre Alliez, David Cohen‐Steiner, Olivier Devillers et al. · ACM Transactions on Graphics · 2003 · 385 citations