2013 · 25 citations · 3 references
ComputingVisualizationDigital RenderingVisual OpticsVisual Perception3D RenderingAugmented RealityHead-mounted Display SystemsVirtual RealityDisplay OpticsDisplay WarpingHead-mounted Display RenderingOptical Distortion CorrectionPost-processingSpatial WarpingWide-angle LensesWide-field Of View Displays
High-quality head mounted displays are becoming available in the consumer space. These displays provide an immersive gaming experience by filling the wearer's field of view. To achieve immersion with low cost, a commodity display panel is placed a short distance in front of each eye, and wide-angle optics are used to bring the image into focus. However, these optics introduce spatial and chromatic distortion into the image seen by the viewer. As a result, the images to be displayed must be pre-warped to cancel this distortion. This correction can be performed by warping the image in a post-processing step, by warping the scene geometry before rendering, or by modeling corrective optics in the virtual camera.
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Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C. Bovik, Hamid R. Sheikh et al. · IEEE Transactions on Image Processing · 2004 · 56K citations
A design for a smartphone-based head mounted display
J. Logan Olson, David M. Krum, Evan A. Suma et al. · 2011 · 49 citations