Interaction patches for multi-character animation

Hubert P. H. Shum, Taku Komura, Masashi Shiraishi, S. Yamazaki

ACM Transactions on Graphics · 2008 · 70 citations · 19 references

DOIFull text

Open access

Concepts

Abstract

We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies.

References

19