Journal of Graphics Tools · 1999 · 115 citations · 4 references
ComputingComputer ScienceComputational GeometryGeometric ModelingVolume Visualization3D Imaging3D ReconstructionGeometry ProcessingProcessing Complexity
Abstract This paper presents a fast and easy to implement voxelization algorithm, which is based on the z-buffer. Unlike most existing methods, our approach is suitable both for polygonal and analytical objects. The efficiency of the method is independent of the object complexity and can be accelerated by taking advantage of widely available, low-cost hardware.
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Arie Kaufman, Daniel C. Cohen, Roni Yagel · Computer · 1993 · 518 citations
3D scan-conversion algorithms for voxel-based graphics
Arie Kaufman, Eyal Shimony · 1987 · 198 citations · Full text
Volume rendering of unstructured grids—A voxelization approach
C.E. Prakash, S. Manohar · Computers & Graphics · 1995 · 30 citations