Publication | Closed Access
Comparison of Kinect and Terrestrial LiDAR Capturing Natural Karst Cave 3-D Objects
40
Citations
10
References
2014
Year
EngineeringNatural PhenomenaPoint Cloud ProcessingPoint CloudEarth ScienceKarst ProcessKinfu Pipeline3D Computer VisionData ScienceGeometric ModelingMachine VisionGeographyComputer VisionPoint Clouds3D VisionDigital PhotogrammetryRemote Sensing3D Scanning3D Reconstruction
Modeling natural phenomena from 3-D information enhances our understanding of the environment. Dense 3-D point clouds are increasingly used as highly detailed input datasets. In addition to the capturing techniques of point clouds with LiDAR, low-cost sensors have been released in the last few years providing access to new research fields and facilitating 3-D data acquisition for a broader range of applications. This letter presents an analysis of different speleothem features using 3-D point clouds acquired with the gaming device Microsoft Kinect. We compare the Kinect sensor with terrestrial LiDAR reference measurements using the KinFu pipeline for capturing complete 3-D objects (<; 4 m <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup> ). The results demonstrate the suitability of the Kinect to capture flowstone walls and to derive morphometric parameters of cave features. Although the chosen capturing strategy (KinFu) reveals a high correlation (R <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> = 0.92) of stalagmite morphometry along the vertical object axis, a systematic overestimation (22% for radii and 44% for volume) is found. The comparison of flowstone wall datasets predominantly shows low differences (mean of 1 mm with 7 mm standard deviation) of the order of the Kinect depth precision. For both objects the major differences occur at strongly varying and curved surface structures (e.g., with fine concave parts).
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