2011 · 103 citations · 32 references
ArchitectureDesignManufacturing Engineering3D ModelingComputer-aided DesignFurniture DesignAssembly ModelingFurniture ConstructionFurniture PrototypingFurniture SpecificationSolid ModelingComputer-aided Design For FurnitureComputer-aided Furniture DesignFurniture ModelingFurniture RepresentationObjectsVirtual Garment SimulationVirtual Simulation
Although there is an abundance of 3D models available, most of them exist only in virtual simulation and are not immediately usable as physical objects in the real world. We solve the problem of taking as input a 3D model of a man-made object, and automatically generating the parts and connectors needed to build the corresponding physical object. We focus on furniture models, and we define formal grammars for IKEA cabinets and tables. We perform lexical analysis to identify the primitive parts of the 3D model. Structural analysis then gives structural information to these parts, and generates the connectors (i.e. nails, screws) needed to attach the parts together. We demonstrate our approach with arbitrary 3D models of cabinets and tables available online.
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Marching cubes: A high resolution 3D surface construction algorithm
William E. Lorensen, H. E. Cline · 1987 · 10.2K citations · Full text
Computing, Radiology, Visualization +17
Philip Shilane, P. Min, Misha Kazhdan et al. · 2004 · 1.4K citations
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka · 2006 · 1.1K citations
Architecture, Design, Visualization +17
Introduction to shape and shape grammars
George Stiny · Environment and Planning B Planning and Design · 1980 · 985 citations
Procedural modeling of buildings
Pascal Müller, Peter Wonka, Simon Haegler et al. · ACM Transactions on Graphics · 2006 · 945 citations
Architecture, Architectural Design, Architectural Representation +17