Publication | Closed Access
Topology Design of Communication Networks: A Game-Theoretic Perspective
22
Citations
31
References
2013
Year
EngineeringPrice Of AnarchyNetwork PlanningGame TheoryNetwork AnalysisNash Equilibrium PointPerformance PenaltyTopology DesignNetwork GameNetwork EconomicsNetwork OptimizationMechanism DesignNetwork FlowsNetworksGamesNetwork ScienceBusinessNash EquilibriumAlgorithmic Game TheoryNetwork Topology
We study the performance of noncooperative networks in light of three major topology design considerations, namely the price of establishing a link, path delay, and path proneness to congestion, the latter being modeled through the “relaying extent” of the nodes. We analyze these considerations and the tradeoffs between them from a game-theoretic perspective, where each network element attempts to optimize its individual performance. We show that for all considered cases but one, the existence of a Nash equilibrium point is guaranteed. For the latter case, we indicate, by simulations, that practical scenarios tend to admit a Nash equilibrium. In addition, we demonstrate that the price of anarchy, i.e., the performance penalty incurred by noncooperative behavior, may be prohibitively large; yet, we also show that such games usually admit at least one Nash equilibrium that is system-wide optimal, i.e., their price of stability is 1. This finding suggests that a major improvement can be achieved by providing a central (“social”) agent with the ability to impose the initial configuration on the system.
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