The virtual museum: Interactive 3D navigation of a multimedia database

Gavin Miller, Eric M. Hoffert, Shenchang Eric Chen, Elizabeth Chambers Patterson, D. Blackketter, Steve Rubin, Sally A. Applin, Derrick Yim, Jim Hanan

The Journal of Visualization and Computer Animation · 1992 · 66 citations · 15 references

Concepts

TL;DR

The Virtual Museum is an interactive electronic museum that lets users navigate rooms and examine exhibits on topics such as medicine, plant growth, the environment, and space. The study introduces “virtual navigation,” a method to interactively navigate a prerendered 3D space and objects within it. It uses real‑time video decompression to display high‑quality animation and a pixel‑accurate object‑picking representation that lets users select 3D objects to trigger movement, examine exhibits, or play media. Precomputed video enables realistic 3D navigation without special‑purpose graphics hardware.

Abstract

Abstract The Virtual Museum is an interactive, electronic museum where users can move from room to room, and select any exhibit in a room for more detailed examination. The exhibits in the museum are educational, encompassing topics such as medicine, plant growth, the environment, and space. To facilitate interaction with the museum, a new method for navigating through a prerendered 3D space, and interacting with objects in that space has been developed, called ‘virtual navigation’. Virtual navigation employs real‐time video decompression for the display of, and interaction with, high‐quality computer animation. In addition, a representation for 3D objects in animated sequences is used which permits pixel‐accurate, frame‐accurate object picking, so that a viewer can select any 3D object to trigger movement within the 3D space, to examine an exhibit in animated form, or to play a digital movie or soundtrack. The use of precomputed video permits 3D navigation in a realistic‐looking space, without requiring special‐purpose graphics hardware.

References

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