Publication | Open Access
Real-time animation and rendering of ocean whitecaps
14
Citations
12
References
2012
Year
Unknown Venue
Realistic RenderingWhitecap CoverageVast Ocean ScenesOcean EngineeringOcean TechnologyEngineeringExpressive RenderingGeographyReal-time AnimationReal-time Computer GraphicOceanographyScalable MethodComputational GeometryEarth ScienceVolume RenderingComputer Vision
We present a scalable method to procedurally animate and render vast ocean scenes with whitecaps on the GPU. The whitecap coverage on the ocean surface is determined using a wave deformation criteria which can be pre-filtered linearly. This allows us to take advantage of the fast mip-mapping and texture filtering capabilities of modern hardware and produce plausible and anti-aliased images for scales ranging from centimetric to planetary in real time.
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