2014 · 17 citations · 5 references
Motor ControlRehabilitation RoboticsKinesiologyStroke RehabilitationVirtual RealityBalance RehabilitationMotion Capture SystemsNeurologyKinematicsNeurorehabilitationRehabilitation EngineeringSerious VgHealth SciencesHybrid BciAssistive TechnologyMedicineRehabilitationBrain-computer InterfacePhysical TherapyBrain Computer InterfacesEeg Signal ProcessingStroke-related ConditionHuman MovementBraincomputer InterfaceStroke
This paper proposes the hybridization between two types of videogames (VG) that can be complementary in motor restoration tasks: the VG based on motion capture systems and the VG based on brain computer interfaces. This hybrid system allow the interaction inside of a VG created for the rehabilitation of standing balance in hemiparetic stroke patients through of movements and modulated mental intentions. The Brain Kinect Interface (BKI) is shown as a tool not only for improve the immersivity in serious VG for health, but as an instrumental arrangement for recording and analyzing of motion capture signals and electro-encephalographic (EEG) signals recorded from the low cost sensors in order to improve the objectivity in analyzing motor recovery process.
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