2000 · 56 citations · 13 references
ComputingComputer ScienceComputer SystemsComputer GraphicsRenderingVolume VisualizationColor RenderingComputer Graphics HardwareGraphics Processing UnitsVolume RenderingVolumetric RenderingVolumetric VisualizationAccelerated Volume RenderingColor Difference MetricsColor Rendering MetricsError Rate MetricsTime-varying Volume RenderingVolume Rendering AccelerationVolume Visualization Quality Assessment
This paper describes a new hardware volume rendering algorithm for time-varying data. The algorithm uses the Time-Space Partitioning (TSP) tree data structure to identify regions within the data that have spatial or temporal coherence. By using this coherence, the rendering algorithm can improve performance when the volume data are larger than the texture memory capacity by decreasing the amount of textures required. This coherence can also allow improved speed by appropriately rendering flat-shaded polygons instead of textured polygons, and by not rendering transparent regions. To reduce the polygonization overhead caused by the use of the hierarchical data structure, we use a fast incremental polygon slicing algorithm. The paper also introduces new color-based error metrics, which more accurately identify coherent regions compared to the earlier scalar-based metrics. By showing experimental results from runs using different data sets and error metrics, we demonstrate that the new methods give substantial improvements in volume rendering performance.
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Fundamentals of interactive computer graphics
Computer Graphics and Image Processing · 1982 · 1.8K citations
Efficient ray tracing of volume data
Marc Levoy · ACM Transactions on Graphics · 1990 · 995 citations · Full text
Computing, Visualization, Rendering +14
David Laur, Pat Hanrahan · 1991 · 376 citations
Kurt Akeley · 1993 · 306 citations