HAL (Le Centre pour la Communication Scientifique Directe) · 2005 · 13 citations · 20 references
ArchitectureBuilding ScienceDigital RenderingPhotonicsRenderingArchitectural LightingGlobal IlluminationLighting ModelsGlobal Illumination AlgorithmsGlobal Illumination ModelsIndoor IlluminationMemory CoherencePhoton MappingRoom Reconstruction
This paper describes a new scheme for computing out-of-core global illumination in complex indoor scenes using a photon-mapping approach. Our method makes use of a cells-and-portals representation of the environment for preserving memory coherence and storing rays or photons. We have successfully applied our method to various buildings, composed of up to one billion triangles. As shown in the results, our method requires only a few hundred megabytes of memory for tracing more than 1.6 billion photons in large buildings.
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Interactive Rendering with Coherent Ray Tracing
Ingo Wald, Philipp Slusallek, Carsten Benthin et al. · Computer Graphics Forum · 2001 · 425 citations
Visibility preprocessing for interactive walkthroughs
Seth Teller, Carlo H. Séquin · 1991 · 403 citations
Rendering complex scenes with memory-coherent ray tracing
Matt Pharr, Craig Kolb, Reid Gershbein et al. · 1997 · 213 citations