EngineeringHuman-machine InteractionCognitionCognitive InteractionSocial SciencesCognitive DevelopmentQuantitative PerformanceJigsaw Puzzle TaskObject Manipulation TaskSpatial ReasoningBehavioral SciencesCognitive ScienceInteraction TechniqueDesignUser ExperienceHand SurgeryExperimental PsychologyHand TherapyTangible User InterfaceHand TraumaDesign ThinkingHuman-computer Interaction
We investigate the similarities and differences -- in terms of quantitative performance and qualitative behaviors -- between how children solve an object manipulation task using mouse-based input versus tangible-based input. This work examines the assumption common in tangible computing that direct physical manipulation is beneficial for certain spatial tasks. We describe an ecologically valid comparison of mouse-based versus tangible-based input for a jigsaw puzzle task in order to better understand the tradeoffs in choosing input and interaction styles. We include a traditional cardboard puzzle for comparative purposes. The results of an experiment with 132 children indicate children are more successful and faster at solving puzzles using a tangible-based approach. Detailed temporal analysis indicates that pairs in the tangible group spend most of their time using a combination of epistemic and pragmatic actions which support mental problem solving. Conversely, pairs in the mouse group use an ineffective trial and error strategy.
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Hiroshi Ishii, Brygg Ullmer · 1997 · 3.7K citations
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