Publication | Closed Access
Leaving room for improvisation
63
Citations
13
References
2013
Year
Unknown Venue
MusicVideo Game DevelopmentEngineeringCreativityOpen-ended PlayEducational GameGame DesignCreative WritingTheatreGamificationDesignUser ExperienceGamesInteractive ObjectsComputational CreativityOpen-ended Play DesignsDesign ThinkingHuman-computer InteractionArtsPlayer Experience
Open-ended play with interactive objects provides children with the freedom to construct their own rules, goals and meaning. Instead of games with strict rules, open-ended play designs offer interaction opportunities as a trigger for creating personalized games. The process of developing these designs differs from designs with predefined use. This paper presents the further development of a design approach on how to design for open-ended play. We give an overview of related work and analyze eight existing open-ended play designs. Next, interviews with design students are discussed that illustrate the process of developing open-ended play designs. As a conclusion, we describe our design approach for open-ended play, including an improved definition of open-ended play, an overview of which design parameters have to be considered and advice for tailoring a design process to consider these parameters.
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