Communications of the ACM · 2005 · 68 citations · 5 references
ArchitectureDesignInformation SystemsMobile ComputingProduct DesignUser Experience DesignExperience DesignMobile Human-computer InteractionMobile User ExperiencePersonalizationProduct DevelopmentUser ResearchConfidentialityMobile ContextNew Product Concept DevelopmentPersonalization In Mobile SystemsProduct Development Process
Personal, mobile synchronous and asynchronous communication has proven to be very desirable for all types of users, with estimates of more than a half-billion mobile phones sold each year [2]. Nokia Research Center's User Experience Group, working with other user practitioners in Nokia, seeks to understand why people do the things they do with their mobile communication devices and proposes solutions that best address their wants and needs. In accordance with the principles of user-centric product concept design [4], the solutions are designed to inform and inspire the product creation process within Nokia. Given that the group works three to eight years ahead of what appears on the market, confidentiality concerns restrict disclosure of many of these concepts and the findings on which these concepts are based. Instead, in this article we share some of the essential lessons learned from our projects centering on the early stages of product concept development. Two areas have proved to be particularly challenging in this respect: coping with multiple contexts and multiple cultures in the study of mobility.
5
Interaction in 4-second bursts
Antti Oulasvirta, Sakari Tamminen, Virpi Roto et al. · 2005 · 570 citations
Sakari Tamminen, Antti Oulasvirta, Kalle Toiskallio et al. · Personal and Ubiquitous Computing · 2004 · 297 citations
Rebecca E. Grinter, Margery Eldridge · 2003 · 220 citations
Examining mobile phone use in the wild with quasi-experimentation
Virpi Roto, Antti Oulasvirta, Tuulia Haikarainen et al. · 2004 · 46 citations