2007 · 32 citations · 16 references
ComputingComputer ScienceComputer SystemsComputational GeometryComputer GraphicsComputer VisionGeometry ProcessingGraphics Processing Unit ArchitectureGraphics Processing Unit ComputingGraphics Processing UnitsHardware AccelerationIsosurface ExtractionGeometry Processing HardwareGpgpu ComputingGpu Isosurface ExtractionGpu-based RenderingImage Processing On GpusProgrammable Graphics PipelineReal-time Isosurface VisualizationSurface Extraction
Article Share on Real-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline Authors: Natalya Tatarchuk Game Computing Applications Group and AMD GPG (O-CTO) Game Computing Applications Group and AMD GPG (O-CTO)View Profile , Jeremy Shopf Game Computing Applications Group and AMD GPG (O-CTO) Game Computing Applications Group and AMD GPG (O-CTO)View Profile , Christopher DeCoro Princeton University Princeton UniversityView Profile Authors Info & Claims SIGGRAPH '07: ACM SIGGRAPH 2007 coursesAugust 2007 Pages 122–137https://doi.org/10.1145/1281500.1361219Published:05 August 2007Publication History 19citation61DownloadsMetricsTotal Citations19Total Downloads61Last 12 Months18Last 6 weeks4 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my Alerts New Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
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Marching cubes: A high resolution 3D surface construction algorithm
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