Publication | Closed Access
Steered crowdsensing
102
Citations
18
References
2014
Year
Unknown Venue
Crowd ComputingSteered CrowdsensingEngineeringData ScienceGame ElementsSmart CityEdge ComputingSocial ComputingParticipatory SensingWearable TechnologyMobile ComputingInternet Of ThingsCommunicationCrowdsourcingData SizeMobile Positioning DataLocation-based Service
Crowdsensing technologies are rapidly evolving and are expected to be utilized on commercial applications such as location-based services. Crowdsensing collects sensory data from daily activities of users without burdening users, and the data size is expected to grow into a population scale. However, quality of service is difficult to ensure for commercial use. Incentive design in crowdsensing with monetary rewards or gamifications is, therefore, attracting attention for motivating participants to collect data to increase data quantity. In contrast, we propose Steered Crowdsensing, which controls the incentives of users by using the game elements on location-based services for directly improving the quality of service rather than data size. For a feasibility study of steered crowdsensing, we deployed a crowdsensing system focusing on application scenarios of building processes on wireless indoor localization systems. In the results, steered crowdsensing realized deployments faster than non-steered crowdsensing while having half as many data.
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