Journal of Personality and Social Psychology · 1970 · 159 citations · 11 references
Cooperation TheoryNegotiationPd Game StudiesGame TheoryCommunicationBehavioral Game TheoryHigh DegreePsychologyTwo-person GameNon-cooperative Game TheoryMechanism DesignBehavioral SciencesCommunication EffectsGamesCooperative GameTypical Pd ExperimentCooperative CommunicationRepeated GameInterpersonal CommunicationSocial BehaviorBusinessIntergroup CooperationCooperative Game TheoryGame ConfrontationArts
Four conditions of communication were created in a Prisoner's Dilemma (PD) game. In one condition the subjects were isolated so that they could neither sec nor hear each other, as in the typical PD experiment. In a second condition the subjects could sec but not hear each other. In a third condition the subjects could hear but not see each other. In a fourth the subjects could both hear and see each other. Results showed an increasing amount of cooperation through all four conditions, especially when the players could see each other. It was concluded that the high degree of competitiveness typically found in PD game studies may be largely a function of the isolation imposed on the subjects by the experimenter.
11
Morton Deutsch · Journal of Conflict Resolution · 1958 · 2K citations
Psychosocial Determinant, Social Psychology, Information Forensics +18
Some descriptive aspects of two-person non-zero-sum games
Alvin Scodel, J. Sayer Minas, Philburn Ratoosh et al. · Journal of Conflict Resolution · 1959 · 180 citations