Publication | Closed Access
How much delay is there really in current games?
27
Citations
8
References
2015
Year
Unknown Venue
EngineeringOnline GamingCommunicationComputer GamesPervasive GameAccessible GameLocal DelayMuch DelayTiming AnalysisVirtual RealityUltra-low LatencyGame DesignUser ExperienceGame AnalyticsLow LatencyComputer ScienceGamesTypical Gaming SetupTechnologyHuman-computer InteractionArts
All computer games present some delay between human input and results being displayed on the screen, even when no networking is involved. A well-balanced discussion of delay-tolerance levels in computer games requires an understanding of how much delay is added locally, as well as in the network. This demonstration uses a typical gaming setup wired to an oscilloscope to show how long the total, local delay is. Participants may also bring their own computers and games so they can measure delays in the games or other software.
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