IEEE Computer Graphics and Applications · 2004 · 244 citations · 8 references
ArchitectureHeritage Conservation3D ModelingMonument ConservationRendering3D Reconstruction3D RenderingDigital HeritageHeritage LandscapesLevel Of Detail ModelingSite Models3D Cultural Heritage Documentation3D Heritage Visualization3D Laser Scanning3D Site Modeling3D Site VisualizationCultural Heritage VisualizationImage-based ModelingLaser Scanning
3D reconstruction of cultural heritage objects and scenes has become common, driven by advances in laser scanning, modeling software, image‑based techniques, computing power, and virtual reality. The study proposes an integrated multi‑technology approach to accurately and completely model large‑scale heritage monuments and sites. The method combines interactive and automatic techniques, using image‑based modeling for basic shape, laser scanning for fine details, and image‑based rendering for context, enabling highly detailed models at multiple levels of detail. Hundreds of models were produced worldwide for documentation, walk‑through movies, and interactive visualization, yielding compelling and encouraging results.
Many cultural heritage applications require 3D reconstruction of real-world objects and scenes. Over the past few years, it has become increasingly common to use 3D digitization and modeling for this purpose. This is mainly due to advances in laser-scanning techniques, 3D modeling software, image-based modeling techniques, computer power, and virtual reality. Our approach integrates several technologies based on our experience over more than a decade of trying to accurately and completely model large-scale heritage monuments and sites. Using both interactive and automatic techniques, we can model a highly detailed structure or site at various levels of detail. We use image-based modeling for basic shape and structural elements, and laser scanning for fine details and sculpted surfaces. To present the site in its proper context, we use image-based rendering for landscapes and surroundings. To apply this approach, we created hundreds of models from sites all over the world for documentation, walk-through movies, and interactive visualization. The results were compelling and encouraging.
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Sensors and algorithms for the construction of digital 3-D colour models of real objects
M. Soucy, Guy Godin, R. Baribec et al. · 2002 · 57 citations