Journal of Experimental Psychology General · 2014 · 22 citations · 64 references
Spatial ReasoningUnfamiliar EnvironmentCartographyCognitive ScienceBehavioral SciencesHuman WayfindingSpatial LearningActivity-travel PatternMemoryCognitionMultimodal Travel BehaviorSpatial CognitionTravel BehaviorSocial SciencesSpatial InformationNavigation (Cognitive Neuroscience)
In an unfamiliar environment, searching for and navigating to a target requires that spatial information be acquired, stored, processed, and retrieved. In a study encompassing all of these processes, participants acted as taxicab drivers who learned to pick up and deliver passengers in a series of small virtual towns. We used data from these experiments to refine and validate MAGELLAN, a cognitive map-based model of spatial learning and wayfinding. MAGELLAN accounts for the shapes of participants' spatial learning curves, which measure their experience-based improvement in navigational efficiency in unfamiliar environments. The model also predicts the ease (or difficulty) with which different environments are learned and, within a given environment, which landmarks will be easy (or difficult) to localize from memory. Using just 2 free parameters, MAGELLAN provides a useful account of how participants' cognitive maps evolve over time with experience, and how participants use the information stored in their cognitive maps to navigate and explore efficiently.
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Cognitive maps in rats and men.
E. C. Tolman · Psychological Review · 1948 · 6.5K citations
Cognitive Science, Brain Function, Developmental Cognitive Neuroscience +8
From visual simulation to virtual reality to games
Michael Zyda · Computer · 2005 · 1.9K citations
Engineering, Simulation Video Game, Virtual Reality Community +17