Publication | Closed Access
Interactive generation of human animation with deformable motion models
124
Citations
36
References
2009
Year
Interactive GenerationAvatar AnimationHuman ModellingKinesiologyMotion CaptureVirtual RealityKinematicsHuman MotionHuman Motion ModelingHealth SciencesGeometric ModelingDeformable ParametersDanceGeometric Feature ModelingAnimationDesignMotion SynthesisHuman Motion GenerationPhysically Based AnimationArtsRoboticsMotion GraphicsCharacter Animation
This article presents a new motion model deformable motion models for human motion modeling and synthesis. Our key idea is to apply statistical analysis techniques to a set of precaptured human motion data and construct a low-dimensional deformable motion model of the form x = M (α, γ), where the deformable parameters α and γ control the motion's geometric and timing variations, respectively. To generate a desired animation, we continuously adjust the deformable parameters' values to match various forms of user-specified constraints. Mathematically, we formulate the constraint-based motion synthesis problem in a Maximum A Posteriori (MAP) framework by estimating the most likely deformable parameters from the user's input. We demonstrate the power and flexibility of our approach by exploring two interactive and easy-to-use interfaces for human motion generation: direct manipulation interfaces and sketching interfaces.
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