Engineering Computations · 1998 · 114 citations · 12 references
EngineeringComputational EngineeringMechanical EngineeringComputational GeometryComputational MechanicsComputer-aided DesignCollision DetectionComputational Solid MechanicsContact AnalysisDiscrete GeometryShape AnalysisShape Representation3D Shape AnalysisContact DetectionContact Detection AlgorithmsContact Point DetectionDiscrete Element ModelingMulti-body Collision DetectionRigid Body Collision DetectionShape
When simulating the behaviour of granular assemblies and multi-body systems using a discrete element analysis, the shape representation of the bodies and the contact detection algorithm greatly influence the flexibility, accuracy and efficiency of the simulation. Several geometrical shape descriptors of two and three dimensional arbitrary rigid bodies are reviewed and a flexible 3-D descriptor introduced. The aim is to identify appropriate shape descriptors which allow a variety of types of bodies to be investigated while ensuring accurate and efficient detection of inter-particle contacts. Polygons/polyhedrons, and continuous and discrete function representations are examined. The investigation favours discrete representations due to their efficiency and flexibility, but illustrates the elegance and efficiency of using a continuous function representation, e.g. a superquadric, to generate the discrete representation and simplify the contact detection process.
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A discrete numerical model for granular assemblies
Peter Cundall, Otto D. L. Strack · Géotechnique · 1979 · 16.9K citations
Engineering, Materials Engineering, Mechanical Engineering +16
Joseph O’Rourke, A. John Mallinckrodt · Computers in Physics · 1995 · 1.2K citations
Superquadrics and Angle-Preserving Transformations
Barr · IEEE Computer Graphics and Applications · 1981 · 1.1K citations