International Journal of Game-Based Learning · 2012 · 72 citations · 11 references
Video Game DevelopmentRole-playing GamesMedia DesignPerformance StudiesVernacular Game-makingVirtual WorldsGame StudiesDesignGame DesignersArtsGame DevelopmentHuman-computer InteractionGame StudyGamesAnalogue GamesGame JamsGame DesignGame Industry Studies
Game jams are events that allow game designers to develop innovative games in a time-constrained environment, typically within a 48-hour period during a weekend. Jams provide participants an opportunity to improve their skills, collaborate with their peers, and advance research and creativity in the field of game design. Having coordinated numerous jams locally and as one of the largest venues in the world for GGJ 2011, the authors present learned lessons on how to make these events into amazing collaborative opportunities and their results from research in surveying game jam participants before and after the authors’ most recent jam weekend.
11
Collaborative games: Lessons learned from board games
José P. Zagal, Jochen Rick, Idris Hsi · Simulation & Gaming · 2006 · 367 citations
Game Ai, Engineering, Online Gaming +17
Computer Game Studies, Year One.
Espen Aarseth · 2001 · 331 citations
Video Game Development, Performance Studies, Game Studies +7
Teaching software engineering through game design
Kajal Claypool, Mark Claypool · 2005 · 141 citations