Publication | Closed Access
Facial expressions as game input with different emotional feedback conditions
41
Citations
8
References
2008
Year
Unknown Venue
Game AiAffective DesignAffective NeurosciencePsychologySocial SciencesEmotional ResponseFacial ExpressionsAffective ComputingGame DesignCognitive ScienceBehavioral SciencesDesignUser ExperienceGame AnalyticsGame StudyFacial ExpressionGamesFacial Expression RecognitionFacial AnimationGame Design ApproachHuman-computer InteractionArtsEmotionEmotion RecognitionPlayer Experience
We propose a game design approach that utilizes facial expressions as an input method under different emotional feedback configurations. A study was conducted in a shopping centre to assess our game "EmoFlowers" focusing on user experience and user effectiveness. The study revealed that interaction with a game via facial expression is perceived naturally, is easy to learn, and provides a positive user experience.
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