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Facial expressions as game input with different emotional feedback conditions

41

Citations

8

References

2008

Year

Abstract

We propose a game design approach that utilizes facial expressions as an input method under different emotional feedback configurations. A study was conducted in a shopping centre to assess our game "EmoFlowers" focusing on user experience and user effectiveness. The study revealed that interaction with a game via facial expression is perceived naturally, is easy to learn, and provides a positive user experience.

References

YearCitations

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