Publication | Closed Access
Velocity-based shock propagation for multibody dynamics animation
113
Citations
32
References
2007
Year
Numerical AnalysisEngineeringAerospace SimulationMechanical EngineeringComputer-aided DesignStructural OptimizationComputational MechanicsVelocity-based Shock PropagationMechanicsNumerical SimulationMultibody DynamicsSystems EngineeringVelocity-based Complementarity FormulationsModeling And SimulationKinematicsMulti-physics ModellingShock PropagationShock CompressionMultiphysics ProblemUnstructured Mesh GenerationFluid-structure InteractionMechanical SystemsStructural MechanicsVibration Control
Multibody dynamics are used in interactive and real-time applications, ranging from computer games to virtual prototyping, and engineering. All these areas strive towards faster and larger scale simulations. Particularly challenging are large-scale simulations with highly organized and structured stacking. We present a stable, robust, and versatile method for multibody dynamics simulation. Novel contributions include a new, explicit, fixed time-stepping scheme for velocity-based complementarity formulations using shock propagation with a simple reliable implementation strategy for an iterative complementarity problem solver specifically optimized for multibody dynamics.
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