2001 · 46 citations · 6 references
Tabletop Projection SurfaceMultiple ViewersTheatreVirtual WorldsVirtual RealityImmersive TechnologyBusinessNon-linear DramaVirtual SpaceVirtual Character3D User InteractionInteractive StorytellingCollaborative Virtual EnvironmentArtsMulti-user VrDramaGame DesignMultiple Simultaneous Viewpoints
We present four contrasting interfaces to allow multiple viewers to explore 3D recordings of dramas in on-line virtual worlds. The first is an on-line promenade performance to an audience of avatars. The second is a form of immersive cinema, with multiple simultaneous viewpoints. The third is a tabletop projection surface that allows viewers to select detailed views from a bird's-eye overview. The fourth is a linear television broadcast created by a director or editor. A comparison of these examples shows how a viewing audience can exploit four general resources - interactivity, influence, space, and time - to make sense of complex, non-linear virtual drama. These resources provide interaction designers with a general framework for defining the relationship between the audience and the 3D content.
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David J. DeRose, Brenda Laurel · TDR/The Drama Review · 1993 · 1.3K citations
Creating a live broadcast from a virtual environment
Chris Greenhalgh, Graham Walker, John Wyver et al. · 1999 · 57 citations · Full text
Chris Greenhalgh, Jim Purbrick, Steve Benford et al. · 2000 · 44 citations · Full text
Vr Email, Dance, Engineering +10